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Multiplayer Top Down Shooter
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Devlog
Forgot to post build
June 25, 2023
by
Mike
I had forgotten to publish the last build because I was so done with this game lol. Well it's up there now. I didn't get to the killcam and scoreboard yet. They are all finished, I just never hooked t...
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Wax on...
June 22, 2023
by
Mike
Wax off. Today was a polish day. We got some cool looking stuff, check it out! I got all of the animations and body parts synching and polished out. These are all coded out, and pretty much done. I st...
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Restructuring
June 21, 2023
by
Mike
I have been redesigning all of the code for reusability so I can drag over most of the network code from game to game. I got the character body parts synchronizing now. I spent way too long on it lol...
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First Build (windows only) - gameplay gif
June 17, 2023
by
Mike
Press escape to exit. The text box in the beginning is a bit messed up. I wrote almost all of the code entirely from scratch within a week. There is 400+ animation clips and character customization. S...
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Power outage broke my router
June 15, 2023
by
Mike
After some trouble shooting at 1am and continuing into this morning, I've concluded my wireless router is a piece of junk. Perfect timing. I have a couple steps left, but I'm almost certain I need to...
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Internet is down
June 15, 2023
by
Mike
Now we are in the fun of it. I have cool gifs, but they dont want to upload on my phone. Will update. I got the characters able to do combat. Deaths are half way handled and i was hoping to spend the...
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Still didn't work a lot, but got a lot done
June 14, 2023
by
Mike
I spent the day taking care of my self care routine. I went for a 6 mile mountain bike ride in 37 minutes. I cleaned my car. I put the bikes in storage and did some grocery shopping. Now that everythi...
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Innerspection (?)
June 13, 2023
by
Mike
Today was supposed to be the first day, hard at this project. Well, it wasn't. I had ended a spicy international relationship because I refuse to be undervalued lmao. What it actually was: I spent the...
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Ability GIF Bomb
June 12, 2023
by
Mike
I think the prep work is about 70-80% done, and I am okay with that. This week is going to be primarily focused on making gameplay features of a new-ish type of game genre. Or, more like a blend of tw...
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Failure or Prototype?
June 10, 2023
by
Mike
I had made an animation engine to interface with unity's to handle all of the animations. This worked great, and allowed interchangeable character body parts (like different hair, eyes, ect.) The appr...
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Day One of Multiplayer Cram-Fest
June 09, 2023
by
Mike
1
I am really tired today. I worked out way too much yesterday to make up for all of the not working out I did through this past miserable/glorious year. Forgive the crappy format. I am pooped and I jus...
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