Day One of Multiplayer Cram-Fest
I am really tired today. I worked out way too much yesterday to make up for all of the not working out I did through this past miserable/glorious year. Forgive the crappy format. I am pooped and I just need to show a time line of my progress as proof that I did this. (hopefully we.)
I wanted to finish implementing a few things for day one of this game, but fell relatively short. Actually not too short at all.
We got:
connectivity: we can join a game with other players, our health, shields, player names, characters, position and animations are synched across the net. You can name your character. The workings are all in place to change the hair, eyes, horns and a couple other surprises.
The transition from the lobby into the room are set in place.
Why did we fall short? Well, I have to create hundreds of animations, and 11pm is getting late for me. I think I know what I have to do all day tomorrow......
Hoping to get all of the animations done tomorrow. With any luck, I will have enough sanity to start working on player customization (the attached menu looking screen.) That will be for Saturday likely. Followed by a character controller, at which point we are ready for what really matters. Guns.
Get Multiplayer Top Down Shooter
Multiplayer Top Down Shooter
Multiplayer 2D shooter from a 1 week gamejam
Status | In development |
Author | Mike |
Genre | Shooter |
More posts
- Forgot to post buildJun 25, 2023
- Wax on...Jun 22, 2023
- RestructuringJun 21, 2023
- First Build (windows only) - gameplay gifJun 17, 2023
- Power outage broke my routerJun 15, 2023
- Internet is downJun 15, 2023
- Still didn't work a lot, but got a lot doneJun 14, 2023
- Innerspection (?)Jun 13, 2023
- Ability GIF BombJun 12, 2023
- Failure or Prototype?Jun 10, 2023
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