Innerspection (?)


Today was supposed to be the first day, hard at this project. Well, it wasn't. I had ended a spicy international relationship because I refuse to be undervalued lmao. What it actually was: I spent the day with my best friends to remind me why I do this shit to myself in the first place. The people I surround myself with are great, and if someone doesn't want to be in that circle, it's okay. I shouldn't have tried to force something, anyways. 

I got the animations situation worked out:



Can you believe I am beating myself up for being so shitty after making this:


We have all the animations rigged up and working with any body part being interchangeable. This gives us good foundation for procedural enemy generation in the near future. 

The character to multiplayer game pipeline is getting there. We still need to account for teams, and I guess we have to do something about the color of the person correlated with the team number? That's just what my gut says, idk. I had to rework the whole game idea, because I can't test my original idea... sigh alone. again. 


This game will incorporate AI to generate a game that's fun, even if the multiplayer community is nonexistent, like it will be. 


Cool little dude, right?

peek under the hood:


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