New enemy with dynamic animations incoming!


here we can see the kinematics and node traversal system for pathing of our new horrifying enemy :) he combines psychology and player vision to give you the most optimal scare!


Development is slowing down because I just got full-time custody of my children and still don't receive any child support. I am focusing on finding paid work because I have no money and the bills are coming up. 


If you or anyone you know wants to see more of this enemy in its full glory, please consider supporting our team of devs that don't have any outside income. We would greatly appreciate it, because all we want to do is create the most fun experiences that aim to do more than just provide a game. I'm running out of time and money, so the future for our projects depend on either getting some work coming into our studio, or support from a community I wish we had. We'd love to have you in our community regardless of contribution. A little motivation could really help us right now. Through these uncertain times, I know we have the talent, passion and drive to make it through. Not sure how that looks, but we are willing to do whatever it takes. Thanks for reading this far ❤️

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