Narrative & Level Design; Preparing Demo
Prepare yourselves for the demo, coming soon! We will post it on itch and steam :)
We have been drilling deep into narrative and level design, structuring our project for long term success. We think we found our workflow to collaborate together at our best, and this journey has been a rollercoaster of awesomeness. We know you will love the story, and especially how we deliver it ;)
Thanks for checking out our game. I will try my best to give weekly updates, but personal circumstances are challenging. Forgive us for any gaps in communication. We want to express that we will always be working on the game until release, and we invite you all to join us in the progress.
It's been challenging to show content without "giving it away". Does it matter if we give away story or monsters that might have epic intros? Something tells me we should over share than under, and that's a formula we have yet to figure out. Lemme know your thoughts on the matter :D
Get Sate
Sate
Interactive trailer for the game Sate
More posts
- New enemy with dynamic animations incoming!May 03, 2024
- Refining our trailer and demo! Check out my programmer art :3Apr 16, 2024
- !!! New to Interactive Trailer: Combat MechanicsMar 30, 2024
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