🚀Opening Early Access



After 3 weeks of hell developing this, I'm officially opening Raven Together™ to early access.
There are a few quirks, but I encourage you to share any issues or suggestions in the discussion section or join the Discord. I’m a solo dev iterating rapidly, and every bit of feedback helps.
This build took my average level design time from ~5 hours down to 1 hour and 3 minutes. That’s why I’m genuinely excited about the potential of a full game engine built on this foundation.
📘 Docs are coming soon. I’ve sketched out the rough structure, but I’m currently out of food (again—rip), so progress depends a lot on support from early adopters.
If you believe in bold, no-BS tools made by devs for devs, and want to see a new kind of game engine rise from the ground up—this is your chance to be part of it from day one.
I’m only just getting started.
Files
Get [Alpha] RavenTogether - Pixel Level Editor
[Alpha] RavenTogether - Pixel Level Editor
Pixel Art World Builder - 10x Time Saver 💪
Status | In development |
Category | Tool |
Author | Mike |
Tags | artgame, Game engine, Level Editor, Open World, Pixel Art, Sprites, Tilemap |
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